
Sidle up to one of these to begin an event or simply tap the shoulder button near a racer or rival to initiate a competition on the fly.

There aren’t tracks or courses, just one big, diverse stretch of road dotted with markers. Cops bust racers, and racers escape cops simple enough. You can select to be a member of either side and switch between the two campaigns whenever you want. Like the Hot Pursuit titles that have come before, Ghost Games’ Need for Speed Rivals is a battle between cops and robbers (er, “racers”). With AllDrive, the perennial auto racing series toes a provocative line where griefing becomes the rule of the road. Most games discourage this kind of behavior by fostering community standards and building hard-coded barriers to dictate what constitutes “fair play.” These guideposts are notably absent in the new always-online AllDrive mode of the latest Need for Speed game, tellingly subtitled Rivals.

If you’ve played a video game online, you’ve probably been the target of griefing at some point, be it “team killing” in Call of Duty, malicious chat spam in World of Warcraft, or some jerk who burned down your log cabin mansion in Minecraft.
